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Campus
Reusable Cup
Program (CRCP)

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Grab • Reuse • Return

The CRCP is a service and app developed for the University of Sydney to promote sustainable cup reuse across campus.

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CRCP

I designed CRCP to help [user group] overcome [problem] by providing [main solution]. The app combines [feature one], [feature two], and [feature three] within one accessible experience.

ROLE

Product Designer 

TIMELINE

2025

TOOLS

Figma, 

SKILLS

Research, UX/UI, Prototyping

Lets Dig In

The Problem

University campuses generate a high volume of single-use coffee cup waste despite growing awareness of sustainability. Students and staff are willing to use reusable cups, but adoption is limited by inconvenience, hygiene concerns, forgetfulness, and unclear return processes. Existing solutions place responsibility on individuals without adequately supporting habitual behaviour change within a fast-paced campus environment.

Research Goals

This research aims to understand how students and staff currently use disposable and reusable cups on campus, identify the key barriers and motivations that influence participation in a reusable cup program, and explore how the service can be designed to be convenient, engaging, and easy to adopt for long-term sustainable behaviour.

The Approach

The Campus Reusable Cup Program adopted a human-centred design approach, combining student and staff research with observational insights to understand behavioural, hygiene, and convenience barriers to reusable cup adoption. Iterative prototyping and testing informed a system that integrates seamlessly into existing campus cafés and digital platforms, making sustainable behaviour easy, accessible, and habitual.

Target Users

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Since university students and campus staff generate the majority of everyday campus waste, we focused our research on these user groups to better understand their recycling behaviours, pain points, and sustainability goals.

University students and campus staff between the ages of 18 to 65

User Interviews

We conducted surveys and interviews with university students and campus staff to better understand how they dispose of waste on campus, what influences their recycling behaviours, and what prevents them from making sustainable choices.

Unclear waste disposal

Participants frequently mentioned they were unsure which bin different items belonged in, especially takeaway packaging and coffee cups.

Convenience comes first

Many respondents admitted they would use the nearest bin rather than search for the correct recycling station when rushing between classes or meetings.

Sustainability motivation varies

While most participants wanted to recycle correctly, many felt they lacked the knowledge or confidence to do so consistently.

We found that over 90% of participants said they would recycle more often if they could instantly identify the correct bin through their phone.

How might we help students and staff confidently dispose of waste correctly through simple, accessible guidance at the moment they need it?

Empathy Map

Does

Says

  • “I want to be more sustainable.”

  • “I forgot my reusable cup again.”

  • “I’m not sure how clean those shared cups are.”

Thinks

Feels

  • “I don’t have time to go out of my way between classes.”

  • “Single-use cups are just easier right now.”

  • “If I knew the cups were definitely clean, I’d use one.”  

ChatGPT Image Jul 22, 2026, 05_45_19 AM.png
  • Buys coffee on campus several times a week

  • Uses single-use cups by default

  • Occasionally brings a reusable cup when she remembers

  • Guilty about contributing to waste

  • Hesitant due to hygiene concerns

  • Motivated when sustainable choices are easy

Contribution

I was responsible for conducting user research, analysing findings, developing key design concepts, creating wireframes and high-fidelity prototypes, and refining the user experience through iterative design. I also contributed to the visual design, presentation materials, and overall project documentation, ensuring the final solution effectively addressed user needs and project objectives.

Design Strategy

Executive Intent

The goal of this project is to develop a campus reusable cup program that reduces single-use cup waste while providing a convenient and sustainable experience for students and staff. By combining user-centred research with intuitive service and digital design, the solution aims to encourage long-term behaviour change and support the university's sustainability initiatives.

Designed For

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"A smarter sip starts here."  - CRCP

Diffrent Solutions

Following our research, we brainstormed several concepts that could help students and staff recycle more confidently on campus. We evaluated each idea based on usability, accessibility, scalability, and its ability to fit naturally into everyday university life.

AI Waste Scanner

Users scan an item using their phone's camera and instantly receive the correct disposal method, reducing uncertainty and improving recycling accuracy.

Interactive Campus Map

A live campus map helps users locate the nearest recycling, landfill, and organics bins while providing information about available waste streams.

Rewards & Challenges

Students earn points, badges, or campus rewards for recycling correctly, encouraging long-term engagement through gamification.

General

Tasks

 

  • Purchase a drink using the reusable cup program.

  • ​Borrow a reusable cup.

  • ​​Return the cup to a collection point.

  • Locate nearby borrow and return stations.

  • Track cup loans and returns.

  • Receive reminders to return borrowed cups.

  • Earn and redeem sustainability rewards.

  • Access information about the program and its environmental impact.

  • Report a lost or damaged cup.

  • View personal sustainability statistics and usage history.

runway.png
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High-Fidelity Wireframes

Mask group

Testing With Users

We tested our initial low-fidelity wireframes with three students to evaluate the usability of our early designs and identify opportunities for improvement. I focused on iterating the Search and Forum screens, incorporating user feedback to improve discoverability, navigation, and overall usability.

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Typography & Colors

Font Used

Inter

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

Inter Bold

Inter Regular

1234567890

Inter Medium

Inter Light

Inter font is a elegant and modern sans serif font. It is very neat and clean. It have more readability and variety of options. That’s why I used this font.

Color Used

Espresso Brown

Oat Milk Cream

Matcha Green

Caramel Latte

Charcoal Roast

#4A2C2A

#F3EDE4

#6B8E4E

#C08A5A

#2E2E2E

Visual Design

Explore a campus map showing all CRCP enabled cafés and nearby cup return stations.

Find the closest CRCP cafés based on your location and walking distance.

View café details including opening hours, drink specials, and CRCP participation status.

Café Maps

Cafés Near You

Café Description

Vector

Quickly access Home, Scan Cup, Cafés, Rewards, and your Profile from anywhere in the app.

Connect your USU membership to unlock CRCP rewards, deposits, and exclusive campus offers.

Get personalised coffee recommendations based on your preferences and previous orders.

Your CRCP profile tracks your reusable cup usage, returns, deposits, and rewards in one place.

Browse participating campus cafés, tracking, vouchers and more.

Navigation Bar

Navigation Bar

USU Membership

Coffee Recommendations

Profile

Menu

Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
image 9
image 10
cupper.png

Visual Flow

Empathy Map

Thinks

Says

  • “I want to be more sustainable.”

  • “I forgot my reusable cup again.”

  • “I’m not sure how clean those shared cups are.”

  • “I don’t have time to go out of my way between classes.”

  • “Single-use cups are just easier right now.”

  • “If I knew the cups were definitely clean, I’d use one.”  

Feels

Does

Ellipse 64
  • Buys coffee on campus several times a week

  • Uses single-use cups by default

  • Occasionally brings a reusable cup when she remembers

  • Guilty about contributing to waste

  • Hesitant due to hygiene concerns

  • Motivated when sustainable choices are easy

Define Phase

User Persona

Personas were developed to represent key campus coffee users and their behaviours, motivations, and barriers to using reusable cups. These personas helped ground design decisions in real user needs and daily routines.

Jenny Linh

Personality

Breif Story

Age

Education

Status

Occupation

Location

20

USYD

Single

Uni Student

Sydney

Calm
Thinker
Creative

A busy business student balancing classes, a part-time job, and an active social life. Constantly on the go, she prioritizes convenience over sustainability. Though she owns reusable cups and bottles, they often sit unused her rushed routine leaves little time for planning ahead.

Ellipse 58

Goals

  • Required Zero Extra Effort (e.g., a cup exchange program where she can grab and drop anywhere on campus)

  • Provided Instant Gratification

Frustations

  • Feels mild guilt about waste but not enough to change habits

  • Owns unused reusable bottles, finds them inconvenient for her busy routine

Needs

  • Fast and convenient coffee pickup

  • Clear hygiene reassurance

  • Easy return locations

  • Simple, low-effort system

  • Motivation through incentives

Motivations

  • Convenience over long-term goals

  • Small rewards (discounts, points) work if low effort

  • Influenced by peer norms, follows what’s considered standard

Casper Black

Personality

Breif Story

Age

Education

Status

Occupation

Location

22

USYD

Single

Uni Student

Sydney

Calm
Thinker
Creative

A second-year business student at USYD, is trend-driven and active on social media. He cares more about aesthetics than sustainability but is open to eco-friendly habits if they align with his image or social circle. Influenced by peers and trends, he values what looks good and feels relevant.

Ellipse 91

Goals

  • Visually Appealing Incentives (e.g., sleek cup designs or shareable moments).

  • Reward-Based Engagement (actions tied to clear rewards like discounts, points, or exclusive access).

Frustations

  • Finds sustainability efforts boring or irrelevant to his lifestyle

  • Understands their importance but doesn’t see personal connection

Needs

  • Affordable coffee options

  • Clear, simple instructions

  • Flexibility and convenience

  • Digital tracking and reminders

  • Positive reinforcement

Motivations

  • Trends and social media influence

  • Drawn to anything visually appealing or with strong online presence

  • Curious about recycling and sustainability, but not deeply passionate

Target Audience

  • University students

  • Campus Staff and faculty

  • On-campus café operators

  • University sustainability and facilities teams

The Approach

The Campus Reusable Cup Program adopted a human-centred design approach, combining student and staff research with observational insights to understand behavioural, hygiene, and convenience barriers to reusable cup adoption. Iterative prototyping and testing informed a system that integrates seamlessly into existing campus cafés and digital platforms, making sustainable behaviour easy, accessible, and habitual.

image 13
image 12

Design Thinking Process

The Campus Reusable Cup Program followed a design thinking process grounded in empathy, beginning with understanding student and staff behaviours around coffee consumption and waste. Insights from research informed iterative prototyping and testing of a reusable cup system that prioritised convenience, hygiene, and seamless integration into campus routines.

Emphatize

Define

Ideate

Design

Test

  • User Research

  • User Interview

  • Entrant Analysis

  • User Persona

  • User Jouney Map

  • Goal Statement

  • Empathy Map

  • Brainstorming

  • Card Sorting

  • User Flow

  • Paper Wireframes

  • Visual Design

  • Prototype

  • CheckUsability

  • Survey Insight

  • Improvements

Project Timeline

1st
Week

2nd
Week

3rd
Week

4th
Week

5th
Week

6th
Week

7th
Week

8th
Week

9th
Week

10th
Week

11th
Week

12th
Week

UX Design

Strategy
(Research)

Paper
Wireframes

Usability
Testing Phase

Visual Design
& Prototyping

Interview, Empathy Map,
User Journey Map

Problem Statement &
Goal Statement

Competitive Analysis &
Information Architecture

UI Design

Define Phase

User Persona

Personas were developed to represent key campus coffee users and their behaviours, motivations, and barriers to using reusable cups. These personas helped ground design decisions in real user needs and daily routines.

Jenny Linh

Personality

Breif Story

Age

Education

Status

Occupation

Location

20

USYD

Single

Uni Student

Sydney

Calm
Thinker
Creative

A busy business student balancing classes, a part-time job, and an active social life. Constantly on the go, she prioritizes convenience over sustainability. Though she owns reusable cups and bottles, they often sit unused her rushed routine leaves little time for planning ahead.

Ellipse 58

Goals

  • Required Zero Extra Effort (e.g., a cup exchange program where she can grab and drop anywhere on campus)

  • Provided Instant Gratification

Frustations

  • Feels mild guilt about waste but not enough to change habits

  • Owns unused reusable bottles, finds them inconvenient for her busy routine

Needs

  • Fast and convenient coffee pickup

  • Clear hygiene reassurance

  • Easy return locations

  • Simple, low-effort system

  • Motivation through incentives

Motivations

  • Convenience over long-term goals

  • Small rewards (discounts, points) work if low effort

  • Influenced by peer norms, follows what’s considered standard

Casper Black

Personality

Breif Story

Age

Education

Status

Occupation

Location

22

USYD

Single

Uni Student

Sydney

Calm
Thinker
Creative

A second-year business student at USYD, is trend-driven and active on social media. He cares more about aesthetics than sustainability but is open to eco-friendly habits if they align with his image or social circle. Influenced by peers and trends, he values what looks good and feels relevant.

Ellipse 91

Goals

  • Visually Appealing Incentives (e.g., sleek cup designs or shareable moments).

  • Reward-Based Engagement (actions tied to clear rewards like discounts, points, or exclusive access).

Frustations

  • Finds sustainability efforts boring or irrelevant to his lifestyle

  • Understands their importance but doesn’t see personal connection

Needs

  • Affordable coffee options

  • Clear, simple instructions

  • Flexibility and convenience

  • Digital tracking and reminders

  • Positive reinforcement

Motivations

  • Trends and social media influence

  • Drawn to anything visually appealing or with strong online presence

  • Curious about recycling and sustainability, but not deeply passionate

Empathy Map

Thinks

Says

  • “I want to be more sustainable.”

  • “I forgot my reusable cup again.”

  • “I’m not sure how clean those shared cups are.”

  • “I don’t have time to go out of my way between classes.”

  • “Single-use cups are just easier right now.”

  • “If I knew the cups were definitely clean, I’d use one.”  

Feels

Does

Ellipse 64
  • Buys coffee on campus several times a week

  • Uses single-use cups by default

  • Occasionally brings a reusable cup when she remembers

  • Guilty about contributing to waste

  • Hesitant due to hygiene concerns

  • Motivated when sustainable choices are easy

Task Flow

Current Student Proccess

Finds USYD
Café

Orders
single use cup

Enjoy
drink

Throws non-
recycle cup
in bin

Walks
away

No awards
attained

CRCP User Flow

Entry /
Awareness

App Access

Find a
Participating
Café

Order Coffee

Cup
Check-out

Enjoy Drink

  • See CRCP signage, poster, or social post

  • OR hear about CRCP from a friend / café staff

  • User becomes aware of reusable cup option

  • Open USU / CRCP app

  • If new user → Sign up / log in

  • If returning user → Home screen

  • Tap “Cafés Near You”

  • View map or list of CRCP cafés

  • Select a café

  • Go to café & order drink

  • Select CRCP reusable cup

  • (Optional) Scan USU membership / CRCP QR

  • Receive reusable cup

  • Cup QR code is linked to user

  • Deposit or cup status is activated in app

  • Drink coffee as normal

  • App shows “Cup Active” status

  • Reminder countdown visible

Loop

Rewards
& Feedback

Confirmation

Return Cup

  • User repeats process for next coffee

  • Habit formed → reduced single-use waste

  • View points, rewards, or discounts

  • (Optional) Leave quick feedback

  • (Optional) Share CRCP on social media

  • App confirms cup returned

  • Deposit refunded / no penalty applied

  • Loyalty points or rewards added

  • Go to any CRCP return station

  • Scan cup QR code

  • Place cup into return bin

image 10
cupper.png

Visual Flow

Information Architecture

Start Page

Mobile
E-mail
USU login

Sign up

No

Have an
account?

Yes

Sign up completed

Login

Mobile
E-mail
USU login

Home

Cafes

Tracking

Search
map

Scan QR
code

Cafe info

Scan
Confirmation

Select cafe

Active cup
status

Onboard w/
barista

Return
cup

Order online
or in person

Return
Confirmation

Check
vouchers

If the cup you
returned is
damaged you
will be
charged

Get CRCP cup

Cup information

  • How CRCP works

  • Hygiene & cleaning process

  • FAQs

Return locations on cafe map

  • Map of return bins

  • Bin availability status

CRCP rules and regulations

  • Penalty information

Home Page

Home

Browse by
cafe

Scan
membership

Tracking

My vouchers

My CRCP

Vouchers

USU vouchers

Redeem
awards

History

Visual Design

Explore a campus map showing all CRCP enabled cafés and nearby cup return stations.

Find the closest CRCP cafés based on your location and walking distance.

View café details including opening hours, drink specials, and CRCP participation status.

Café Maps

Cafés Near You

Café Description

Vector

Quickly access Home, Scan Cup, Cafés, Rewards, and your Profile from anywhere in the app.

Connect your USU membership to unlock CRCP rewards, deposits, and exclusive campus offers.

Get personalised coffee recommendations based on your preferences and previous orders.

Your CRCP profile tracks your reusable cup usage, returns, deposits, and rewards in one place.

Browse participating campus cafés, tracking, vouchers and more.

Navigation Bar

Navigation Bar

USU Membership

Coffee Recommendations

Profile

Menu

Vector

Closing Section

The Campus Reusable Cup Program demonstrates how thoughtful, user-centred design can remove friction from sustainable behaviour. By prioritising convenience, hygiene, and clarity, CRCP turns reuse into a simple, repeatable choice showing how small design decisions can create meaningful environmental impact at scale.

Designing sustainability into everyday habits

This project strengthened my ability to translate research insights into a service system that balances user experience, operational feasibility, and sustainability outcomes within a real-world campus context.

Reflection


CRCP applies design thinking to reframe reuse as a seamless, everyday experience. Grounded in user research and iteration, the system balances user needs, operational feasibility, and sustainability goals. The project demonstrates how thoughtful service design can embed sustainable behaviour into daily campus life.

Conclusion

Possible Solution

The Campus Reusable Cup Program introduces a deposit-based reusable cup system integrated into existing campus infrastructure and the USYD student app (USU). Students borrow cups from participating cafés, return them to clearly marked bins, and manage deposits, returns, and rewards seamlessly through the app. By prioritising hygiene reassurance, accessibility, and low-friction interactions, the system embeds sustainable behaviour into everyday student routines rather than positioning it as an extra effort.

Target Audience

  • University students

  • Campus Staff and faculty

  • On-campus café operators

  • University sustainability and facilities teams

The Approach

The Campus Reusable Cup Program adopted a human-centred design approach, combining student and staff research with observational insights to understand behavioural, hygiene, and convenience barriers to reusable cup adoption. Iterative prototyping and testing informed a system that integrates seamlessly into existing campus cafés and digital platforms, making sustainable behaviour easy, accessible, and habitual.

image 13
image 12

Design Thinking Process

The Campus Reusable Cup Program followed a design thinking process grounded in empathy, beginning with understanding student and staff behaviours around coffee consumption and waste. Insights from research informed iterative prototyping and testing of a reusable cup system that prioritised convenience, hygiene, and seamless integration into campus routines.

Emphatize

Define

Ideate

Design

Test

  • User Research

  • User Interview

  • Entrant Analysis

  • User Persona

  • User Jouney Map

  • Goal Statement

  • Empathy Map

  • Brainstorming

  • Card Sorting

  • User Flow

  • Paper Wireframes

  • Visual Design

  • Prototype

  • CheckUsability

  • Survey Insight

  • Improvements

Project Timeline

1st
Week

2nd
Week

3rd
Week

4th
Week

5th
Week

6th
Week

7th
Week

8th
Week

9th
Week

10th
Week

11th
Week

12th
Week

UX Design

Strategy
(Research)

Paper
Wireframes

Usability
Testing Phase

Visual Design
& Prototyping

Interview, Empathy Map,
User Journey Map

Problem Statement &
Goal Statement

Competitive Analysis &
Information Architecture

UI Design

Define Phase

User Persona

Personas were developed to represent key campus coffee users and their behaviours, motivations, and barriers to using reusable cups. These personas helped ground design decisions in real user needs and daily routines.

Jenny Linh

Personality

Breif Story

Age

Education

Status

Occupation

Location

20

USYD

Single

Uni Student

Sydney

Calm
Thinker
Creative

A busy business student balancing classes, a part-time job, and an active social life. Constantly on the go, she prioritizes convenience over sustainability. Though she owns reusable cups and bottles, they often sit unused her rushed routine leaves little time for planning ahead.

Ellipse 58

Goals

  • Required Zero Extra Effort (e.g., a cup exchange program where she can grab and drop anywhere on campus)

  • Provided Instant Gratification

Frustations

  • Feels mild guilt about waste but not enough to change habits

  • Owns unused reusable bottles, finds them inconvenient for her busy routine

Needs

  • Fast and convenient coffee pickup

  • Clear hygiene reassurance

  • Easy return locations

  • Simple, low-effort system

  • Motivation through incentives

Motivations

  • Convenience over long-term goals

  • Small rewards (discounts, points) work if low effort

  • Influenced by peer norms, follows what’s considered standard

Casper Black

Personality

Breif Story

Age

Education

Status

Occupation

Location

22

USYD

Single

Uni Student

Sydney

Calm
Thinker
Creative

A second-year business student at USYD, is trend-driven and active on social media. He cares more about aesthetics than sustainability but is open to eco-friendly habits if they align with his image or social circle. Influenced by peers and trends, he values what looks good and feels relevant.

Ellipse 91

Goals

  • Visually Appealing Incentives (e.g., sleek cup designs or shareable moments).

  • Reward-Based Engagement (actions tied to clear rewards like discounts, points, or exclusive access).

Frustations

  • Finds sustainability efforts boring or irrelevant to his lifestyle

  • Understands their importance but doesn’t see personal connection

Needs

  • Affordable coffee options

  • Clear, simple instructions

  • Flexibility and convenience

  • Digital tracking and reminders

  • Positive reinforcement

Motivations

  • Trends and social media influence

  • Drawn to anything visually appealing or with strong online presence

  • Curious about recycling and sustainability, but not deeply passionate

Empathy Map

Thinks

Says

  • “I want to be more sustainable.”

  • “I forgot my reusable cup again.”

  • “I’m not sure how clean those shared cups are.”

  • “I don’t have time to go out of my way between classes.”

  • “Single-use cups are just easier right now.”

  • “If I knew the cups were definitely clean, I’d use one.”  

Feels

Does

Ellipse 64
  • Buys coffee on campus several times a week

  • Uses single-use cups by default

  • Occasionally brings a reusable cup when she remembers

  • Guilty about contributing to waste

  • Hesitant due to hygiene concerns

  • Motivated when sustainable choices are easy

Task Flow

Current Student Proccess

Finds USYD
Café

Orders
single use cup

Enjoy
drink

Throws non-
recycle cup
in bin

Walks
away

No awards
attained

CRCP User Flow

Entry /
Awareness

App Access

Find a
Participating
Café

Order Coffee

Cup
Check-out

Enjoy Drink

  • See CRCP signage, poster, or social post

  • OR hear about CRCP from a friend / café staff

  • User becomes aware of reusable cup option

  • Open USU / CRCP app

  • If new user → Sign up / log in

  • If returning user → Home screen

  • Tap “Cafés Near You”

  • View map or list of CRCP cafés

  • Select a café

  • Go to café & order drink

  • Select CRCP reusable cup

  • (Optional) Scan USU membership / CRCP QR

  • Receive reusable cup

  • Cup QR code is linked to user

  • Deposit or cup status is activated in app

  • Drink coffee as normal

  • App shows “Cup Active” status

  • Reminder countdown visible

Loop

Rewards
& Feedback

Confirmation

Return Cup

  • User repeats process for next coffee

  • Habit formed → reduced single-use waste

  • View points, rewards, or discounts

  • (Optional) Leave quick feedback

  • (Optional) Share CRCP on social media

  • App confirms cup returned

  • Deposit refunded / no penalty applied

  • Loyalty points or rewards added

  • Go to any CRCP return station

  • Scan cup QR code

  • Place cup into return bin

image 10
cupper.png

Visual Flow

Information Architecture

Start Page

Mobile
E-mail
USU login

Sign up

No

Have an
account?

Yes

Sign up completed

Login

Mobile
E-mail
USU login

Home

Cafes

Tracking

Search
map

Scan QR
code

Cafe info

Scan
Confirmation

Select cafe

Active cup
status

Onboard w/
barista

Return
cup

Order online
or in person

Return
Confirmation

Check
vouchers

If the cup you
returned is
damaged you
will be
charged

Get CRCP cup

Cup information

  • How CRCP works

  • Hygiene & cleaning process

  • FAQs

Return locations on cafe map

  • Map of return bins

  • Bin availability status

CRCP rules and regulations

  • Penalty information

Home Page

Home

Browse by
cafe

Scan
membership

Tracking

My vouchers

My CRCP

Vouchers

USU vouchers

Redeem
awards

History

Visual Design

Explore a campus map showing all CRCP enabled cafés and nearby cup return stations.

Find the closest CRCP cafés based on your location and walking distance.

View café details including opening hours, drink specials, and CRCP participation status.

Café Maps

Cafés Near You

Café Description

Vector

Quickly access Home, Scan Cup, Cafés, Rewards, and your Profile from anywhere in the app.

Connect your USU membership to unlock CRCP rewards, deposits, and exclusive campus offers.

Get personalised coffee recommendations based on your preferences and previous orders.

Your CRCP profile tracks your reusable cup usage, returns, deposits, and rewards in one place.

Browse participating campus cafés, tracking, vouchers and more.

Navigation Bar

Navigation Bar

USU Membership

Coffee Recommendations

Profile

Menu

Vector

Closing Section

The Campus Reusable Cup Program demonstrates how thoughtful, user-centred design can remove friction from sustainable behaviour. By prioritising convenience, hygiene, and clarity, CRCP turns reuse into a simple, repeatable choice showing how small design decisions can create meaningful environmental impact at scale.

Designing sustainability into everyday habits

This project strengthened my ability to translate research insights into a service system that balances user experience, operational feasibility, and sustainability outcomes within a real-world campus context.

Reflection


CRCP applies design thinking to reframe reuse as a seamless, everyday experience. Grounded in user research and iteration, the system balances user needs, operational feasibility, and sustainability goals. The project demonstrates how thoughtful service design can embed sustainable behaviour into daily campus life.

Conclusion

My Role

Design Strategy

Empathy Mapping

Prototyping

Problem Solution

Wireframes

Visual Design

Competitive Analysis

User Flow

Information Architecture

User Research

User Persona

Usability Testing

Emphatize Phase

Qualitative Research

Qualitative research was conducted through interviews and informal discussions with students and staff to understand attitudes toward reusable cups, hygiene concerns, and everyday coffee habits. Insights revealed that convenience and clarity of return processes were key barriers to adoption.

Interview Questions

  • Can you walk me through your typical coffee routine on campus?

  • How often do you buy coffee on campus in a week?

  • Do you currently use a reusable cup? Why or why not?

  • How do you feel about the cleanliness of shared reusable cups?

  • What would make you feel confident that a reusable cup is hygienic?

  • What would motivate you to choose a reusable cup over a single-use one?

  • How do incentives like deposits, rewards, or discounts influence your behaviour?

  • What would an ideal reusable cup system look like for your daily routine?

  • Convenience outweighs sustainability intent

  • Forgetting a reusable cup is the most common barrier

  • Hygiene perception strongly influences trust

  • Integrated systems encourage habit formation

Key Insight Derived

Quantitative Research

Percentage diagrams visualise key research findings, highlighting dominant user behaviours, barriers, and motivations identified through surveys.

Do you buy coffee on campus at
least 1–2 times per week?

Yes

No

74%

26%

13%

97%

Do you currently use a reusable
cup for campus coffee?

Yes

No

Are you concerned about the
cleanliness of shared reusable cups?

Yes

No

82%

18%

76%

24%

Would you feel confident using a shared
reusable cup if hygiene was clearly assured

Yes

No

62%

38%

While most campus users buy coffee regularly, reusable cup use remains low due to hygiene concerns and convenience barriers; however, clear hygiene assurance and simple incentives significantly increase willingness to participate.

Key Insight Derived

Would incentives (deposit return, rewards, discounts)
make you more likely to choose a reusable cup?

Yes

No

image 9

High-Fidelity Wireframes

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Typography & Colors

Font Used

Inter

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Inter Bold

Inter Regular

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Inter Medium

Inter Light

Inter font is a elegant and modern sans serif font. It is very neat and clean. It have more readability and variety of options. That’s why I used this font.

Color Used

Espresso Brown

Oat Milk Cream

Matcha Green

Caramel Latte

Charcoal Roast

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